The types and combinations of enemies and geographical features are diverse and appropriately challenging, too. Checkpoints are well-placed, as are the various items you can get from whipping walls and candles-search hard enough, and you’ll almost always find enough health or the right kind of firepower to give you a fair shot at getting to the next checkpoint alive. There’s a superb learning curve that starts you off fighting cannon-fodder recruits in otherwise child-safe locations, graduates you to basic platforming with slightly stronger and trickier enemies, and culminates in challenges such as an entire stage that’s nothing but boss battles, a race across a crumbling bridge with flying enemies constantly at your back, and a really long staircase that’s completely uneventful but looks terribly exhausting to climb. There’s at least one good opportunity to use all of Richter’s moves and powers, including the stupid stopwatch.
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